Silent Hill f PS5 Pro Performance: PSSR Problems Hold It Back
Silent Hill f, the long-awaited start to Konami’s next-generation survival horror saga, has opened to strong compliments for its moody storytelling, yet heavy criticism for its technical hit on the PS5 Pro. Early benchmarking notes that the console’s PS5 Pro PSSR upscaling has generated distracting visual oddities, which show up most clearly on the beefed-up hardware.
The table below highlights the most critical performance data drawn from first impressions.
Platform | Graphics Modes | Internal Resolution (Estimated) | Target Frame Rate | Key Issues |
---|---|---|---|---|
PS5 (Base) | Quality Mode | 1440p (upscaled) | 30 FPS | Occasional traversal stutter |
PS5 (Base) | Performance Mode | 1080p (upscaled) | 60 FPS | Occasional traversal stutter; cinematics locked to 30 FPS |
PS5 Pro | Single “Enhanced” Mode | ~1080p (with PSSR) | 60 FPS | Visual artifacts: shimmering, noisy shadows, flickering reflections; PSSR and ray tracing bugs |
Deep Dive: What’s Wrong with PS5 Pro’s Visuals
An in-depth breakdown by Digital Foundry identifies the Pro’s sole graphics preset as leaning on PlayStation Spectral Super Resolution to boost pixel density. Yes, the mechanism mostly keeps the target 60 FPS, yet the way it’s coded has big quirks that go from uncomfortable to distracting.
The analysis notes “pulsing and strobing artifact effects,” which are most noticeable in the game’s thick grass and foliage. Here the PSSR tech has trouble pinning the image down, leaving it jittery. You’ll also spot grainy shadows and flickering reflections, which show that the AI upscaling doesn’t perfectly mesh with the way Unreal Engine 5 handles Lumen global illumination and ray-traced shadows. At times, these glitches can make the PS5 Pro version appear worse than the original PS5 when it’s set to Performance mode.

Original PS5 Gives Players More Control with Baseline Stability
Unlike the PS5 Pro, which locks players into one mode, the standard PS5 version of Silent Hill F lets you flip between two settings. Quality mode aims for 30 FPS with a higher internal resolution, while Performance mode focuses on hitting 60 FPS, albeit with a lower resolution.
Digital Foundry observes that the vanilla PS5 version retains “solid adherence to its target frame-rates,” with the Performance mode hitting “mostly locked 60fps” apart from brief stutter hiccups when trekking through the open town . This lets players on the day-one console choose between sharper visuals and smoother frame rates, a choice the Pro model can’t offer yet.
A Glitch that Keeps Repeating for Konami and UE5
This isn’t the first Konami title built in Unreal Engine 5 to struggle on PS5 Pro. Reports say both the Silent Hill 2 remake and Metal Gear Solid Delta: Snake Eater also ran into the same trouble—where the Pro console displayed odd visual artifacts the standard model didn’t show. That slows the team’s ability to tune the fancy features UE5 offers when stretched against Sony’s PSSR system right now.
The good news is that Sony is still developing a beefed-up 2026 version of PSSR that is expected to smooth these snags; the bad news is that, in the meantime, silent plans are murky for resolving these hiccups on the Pro. Konami and developer Neobards are reportedly weighing whether to publish a Silent Hill f patch that can fix the PS5 Pro flaws, but an official word hasn’t dropped yet.
Critical Divide: Story vs. Gameplay
Debate around Silent Hill f has heated up alongside its tech talk. The game offers a script from Ryukishi07, the brain behind Higurashi: When They Cry, and drops us into 1960s Japan. Plenty of outlets cheer its bold storytelling, layered themes, and camera work that feels straight out of a film.
Yet the spotlight hurts as much as it helps. The game’s melee combat—front and center—has reviewers calling it “kludgy,” “drudgery,” and “one of the worst I’ve ever fought through.” They complain about sticky inputs, weapons that break too quick, and a dodge that never feels right. The result? Divide City: some crown Silent Hill f a Game of the Year right now based on plot, while others can’t wave off combat that feels several generations out of date.
Conclusion
Silent Hill f paints an intricate canvas. Its bold, story-first horror design hooks critics with frigid atmospheres and thoughtful, grown-up storytelling. Yet, before stepping into fog, PS5 Pro gamers should note the ongoing technical dampers. Obtrusive visual quirks and the debated combat scheme could dull the experience. If pure, polished performance matters, the standard PS5 edition delivers steadier frames and tactical fan options right now.
Source: https://gamerant.com/silent-hill-f-ps5-pro-pssr-problems-issues/
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